Strategie

In computer science, particularly in the context of software engineering and design patterns, a „strategie“ (or „strategy“) typically refers to a design pattern that enables selecting an algorithm’s behavior at runtime. The Strategy pattern allows a method’s behavior to be defined at runtime by encapsulating algorithms within a family of interchangeable classes. It defines a set of algorithms, encapsulates each one, and makes them interchangeable, allowing the client code to choose which algorithm to use.

This pattern is useful in scenarios where multiple algorithms can be applied to a problem and the decision of the algorithm to use should be separate from the context in which it is used. By following this pattern, it promotes the Open/Closed Principle, allowing you to extend functionalities without modifying existing code. It helps to reduce code duplication and increases code reusability and maintainability.

In summary, the Strategy pattern encapsulates algorithms for dynamic behavior selection, promoting flexibility and separation of concerns in software architecture.